Weather
0 Cold/wet [+1 injury]
1 Cold/wet [+1 injury]
2 Normal
3 Normal
4 Normal
5 Normal
6 Hot [+1 fatigue]
7 Hot [+1 fatigue]
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Weekly Events
2 Table A
3 Table B
4 Table C
5 Morale check
6 Table C
7 Table B
8 Morale check
9 Table A
10 Table A
11 Roll 2 times
12 Roll 3 times
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Attendance
1 50%
2 55%
3 60%
4 65%
5 70%
6 75%
1st place: +20%/10%
2nd, 3rd place: +10%/5%
14th, 15th place: -10%/-5%
Winning streak (h): +5%/game
Cold or wet: -10%
Rivals: +10%
Hyped game: +5%
Big game: +10%
Cup QF: +10%
Cup SF: +20%
Cup Finals: +40%
Per fan favorite (h): +5/favorite
Per league leader: +10%/leader
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Event Table A
2 Player scandal [scandalized player -1 s.b./pos.]
3 Questionable calls [referee +1/-1 flips; referee 0 is -1 on 1-3, +1 on 4-6]
4 Starter retirement rumors [true on 4-6 at end of year]
5 Post game injury [see injury chart]
6 Negative press piece [-10% attendance next home game]
7 Hyped next game [+1 s.b. to each club]
8 Positive press piece [+10% attendance next home game]
9 Starter transfer rumors [4-6 true at beginning of new transfer period]
10 Transfer rumors true [apply at beginning of new transfer period]
11 Coach transfer rumors [5-6 true at end of season]
12 Star transfer rumors [5-6 true at beginning of new transfer period]
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Random Game Event
Roll 2d6; 10+ event!
2 Niggling injury [roll injury]
3 Niggling injury [roll injury]
4 Coach reprimanded [referee -1]
5 Security incident [+1 to event rolls]
6 Fans support player [home +1 s.b.]
7 Beautiful game! [+1 s.b. to each]
8 Fans harass opponent [home +1 pos bonus]
9 Losing team rally [+1 s.b.; home if tied]
10 Questionable calls [referee +1]
11 Fickle fans [+1 s.b. to home if winning; -1 if losing]
12 Crazy event
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Event Table B
2 Drop sponsor [-1 pos at beginning of new transfer period]
3 Post-game riot [+1 to event rolls if next game home; -1 if on road]
4 Fans switch favorite [drop if lost last game]
5 Teams bad blood [referees -1 when they play]
6 Extra fatigue roll
7 Starter national duties [roll as injury]
8 Good rest [-1 fatigue player]
9 New fan favorite
10 Young prospect [new player w/ 1 s.b.]
11 Inject funds [+1 pos at new transfer period]
12 New sponsor [+1 pos at new transfer period]
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Event Table C
2 Star in trouble [miss 1d3 games]
3 Starter in trouble [miss 1d3 games]
4 Star slump [-1 s.b. next game]
5 Benched junior player hot [+1 s.b. next game]
6 Benched middling player upset [play next or -1 pos 1d6 gs.]
7 Moral check
8 Good game [+1 pos. next game]
9 Middling player hot [+1 pos. next game]
10 Star hot strak [+1 s.b. next game]
11 Coach assessed
12 Coach assessed
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Referees
Possession: Contested roll. Outcome tied: foul check; outcome within one: midfield; outcome more than one: offense. Natural winning roll is odd: wing attack; even: center attack. No center/wing on midfield or restart rolls.
Offense
1 Counterattack
2 Counterattack
3 +1 next poss
4 Chance; +1 def
5 Chance!
6 Chance!
7 +1 next poss
8 Chance!
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Offense (Adv.)
1 Counterattack
2 Counterattack
3 Chance; +1 def
4 Chance!
5 Chance!
6 Chance!
7 +1 next poss
8 Chance!
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Defense
1 Save
2 Shot
3 Shot
4 Defended
5 Defended
6 Counterattack
7 Counterattack
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Defense (Adv.)
1 Save!
2 Shot
3 Shot
4 Defended
5 Counterattack
6 Counterattack
7 Counterattack
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Midfield
1 No adjustments
2 No adjustments
3 +1 next poss
4 +1 next poss
5 +1 next poss
6 Chance; def adv
7 Chance!
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Midfield (Adv.)
1 No adjustments
2 +1 next poss
3 +1 next poss
4 +2 next poss
5 Chance; def adv.
6 Chance!
7 Chance!
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Counterattack
1 Nothing
2 Opp. counter
3 Nothing
4 +1 next poss
5 +1 next poss
6 Chance!
7 Chance!
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Counterattack (Adv.)
1 Nothing
2 Opp. counter
3 +1 next poss
4 +1 next poss
5 Chance!
6 Chance!
7 Chance!
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Goal
2 Crazy goal
3 Own goal
4 Defender
5 3rd midfielder
6 Striker
7 2nd forward
8 1st forward
9 1st midfielder
10 2nd midfielder
11 Amazing! Forward
12 Amazing! Other
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Assist
2-3 None: off defender
4 None: rebound
5 None: run
6 2nd midfielder
7 1st midfielder
8 3rd midfielder
9 2nd forward
10 1st defender
11 1st forward
12 2nd defender
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Spec. Save
2 Goal! (Barely!)
3 Goal! (Deflected!)
4 Goal!
5 Goal (kpr. spec save)
6 Goal! (defense bonus/+1: defended)
7 Goal! (kpr. spec save)
8 Goal! (def. adv.: defended)
9 Spectacular Save!
10 Spectacular Save! Corner kick!
11 Off the post!
12 Heroic Defense!
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Restart
2 Indirect kick, off +0
3 Corner Kick, off +0
4 Off +0, booking, injury
5 Indirect kick, +0
6 Corner kick, +0
7 Off +1, booking, injury
8 Off +1, booking
9 Off +1, booking
10 Off +1, booking
11 PK, off +2, no def roll, bk
12 PK, off +2, no def roll, bk
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Booking
2 Red card suspension [+2 team fat.]
3 Red card [+2 team fat.]
4-8 Yellow card
9-10 Warning (2nd for team; YC)
11-12 No card
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Booked Player
1 Defender, booked choice
2 Defender, booked choice
3 Defender, opp. choice
4 Midfielder, booked choice
5 Midfielder, opp. choice
6 Forward, booked choice
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Injury
1 Defender, inj. choice
2 Defender, opp. choice
3 Midfielder, inj. choice
4 Midfielder, opp. choice
5 Forward, inj. choice
6 Forward, opp. choice
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Injury Severity
1 Minor injury, +1 fat.
2 Minor injury, +1 fat.
3 Sub out, miss next match
4 Sub out, miss next match
5 Sub out, miss 1d3 matches
6 Sub out, miss 1d6 matches
7 Sub out, miss next match
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Fatigue
2-5 No fatigue
6 1 player, own choice
7 2 players, own choice
8 1 player, opp. choice
9 2 players, own choice one/opp. choice one
10 2 players, own choice one/opp. any player
11 3 players, own choice one/opp. choice two (one veto)
12 3 players, own choice one/opp. choice two (one can be any player)
Choose players with minor injuries first, then either players with used-up star bonuses or players with more minutes played over players with fewer minutes played, except when indicated opponent can choose any player.
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