Weather
0 Cold/wet [+1 injury]
1 Cold/wet [+1 injury]
2 Normal
3 Normal
4 Normal
5 Normal
6 Hot [+1 fatigue]
7 Hot [+1 fatigue]
Weekly Events
2 Table A
3 Table B
4 Table C
5 Morale check
6 Table C
7 Table B
8 Morale check
9 Table A
10 Table A
11 Roll 2 times
12 Roll 3 times
Attendance
1 50%
2 55%
3 60%
4 65%
5 70%
6 75%

  • 1st place: +20%/10%
  • 2nd, 3rd place: +10%/5%
  • 14th, 15th place: -10%/-5%
  • Winning streak (h): +5%/game
  • Cold or wet: -10%
  • Rivals: +10%
  • Hyped game: +5%
  • Big game: +10%
  • Cup QF: +10%
  • Cup SF: +20%
  • Cup Finals: +40%
  • Per fan favorite (h): +5/favorite
  • Per league leader: +10%/leader
  • Event Table A
    2 Player scandal [scandalized player -1 s.b./pos.]
    3 Questionable calls [referee +1/-1 flips; referee 0 is -1 on 1-3, +1 on 4-6]
    4 Starter retirement rumors [true on 4-6 at end of year]
    5 Post game injury [see injury chart]
    6 Negative press piece [-10% attendance next home game]
    7 Hyped next game [+1 s.b. to each club]
    8 Positive press piece [+10% attendance next home game]
    9 Starter transfer rumors [4-6 true at beginning of new transfer period]
    10 Transfer rumors true [apply at beginning of new transfer period]
    11 Coach transfer rumors [5-6 true at end of season]
    12 Star transfer rumors [5-6 true at beginning of new transfer period]

    Random Game Event
    Roll 2d6; 10+ event!

    2 Niggling injury [roll injury]
    3 Niggling injury [roll injury]
    4 Coach reprimanded [referee -1]
    5 Security incident [+1 to event rolls]
    6 Fans support player [home +1 s.b.]
    7 Beautiful game! [+1 s.b. to each]
    8 Fans harass opponent [home +1 pos bonus]
    9 Losing team rally [+1 s.b.; home if tied]
    10 Questionable calls [referee +1]
    11 Fickle fans [+1 s.b. to home if winning; -1 if losing]
    12 Crazy event

    Event Table B
    2 Drop sponsor [-1 pos at beginning of new transfer period]
    3 Post-game riot [+1 to event rolls if next game home; -1 if on road]
    4 Fans switch favorite [drop if lost last game]
    5 Teams bad blood [referees -1 when they play]
    6 Extra fatigue roll
    7 Starter national duties [roll as injury]
    8 Good rest [-1 fatigue player]
    9 New fan favorite
    10 Young prospect [new player w/ 1 s.b.]
    11 Inject funds [+1 pos at new transfer period]
    12 New sponsor [+1 pos at new transfer period]
    Event Table C
    2 Star in trouble [miss 1d3 games]
    3 Starter in trouble [miss 1d3 games]
    4 Star slump [-1 s.b. next game]
    5 Benched junior player hot [+1 s.b. next game]
    6 Benched middling player upset [play next or -1 pos 1d6 gs.]
    7 Moral check
    8 Good game [+1 pos. next game]
    9 Middling player hot [+1 pos. next game]
    10 Star hot strak [+1 s.b. next game]
    11 Coach assessed
    12 Coach assessed

    Referees

    Possession: Contested roll. Outcome tied: foul check; outcome within one: midfield; outcome more than one: offense. Natural winning roll is odd: wing attack; even: center attack. No center/wing on midfield or restart rolls.

    Offense
    1 Counterattack
    2 Counterattack
    3 +1 next poss
    4 Chance; +1 def
    5 Chance!
    6 Chance!
    7 +1 next poss
    8 Chance!
    Offense (Adv.)
    1 Counterattack
    2 Counterattack
    3 Chance; +1 def
    4 Chance!
    5 Chance!
    6 Chance!
    7 +1 next poss
    8 Chance!
    Defense
    1 Save
    2 Shot
    3 Shot
    4 Defended
    5 Defended
    6 Counterattack
    7 Counterattack
    Defense (Adv.)
    1 Save!
    2 Shot
    3 Shot
    4 Defended
    5 Counterattack
    6 Counterattack
    7 Counterattack
    Midfield
    1 No adjustments
    2 No adjustments
    3 +1 next poss
    4 +1 next poss
    5 +1 next poss
    6 Chance; def adv
    7 Chance!
    Midfield (Adv.)
    1 No adjustments
    2 +1 next poss
    3 +1 next poss
    4 +2 next poss
    5 Chance; def adv.
    6 Chance!
    7 Chance!
    Counterattack
    1 Nothing
    2 Opp. counter
    3 Nothing
    4 +1 next poss
    5 +1 next poss
    6 Chance!
    7 Chance!
    Counterattack (Adv.)
    1 Nothing
    2 Opp. counter
    3 +1 next poss
    4 +1 next poss
    5 Chance!
    6 Chance!
    7 Chance!
    Goal
    2 Crazy goal
    3 Own goal
    4 Defender
    5 3rd midfielder
    6 Striker
    7 2nd forward
    8 1st forward
    9 1st midfielder
    10 2nd midfielder
    11 Amazing! Forward
    12 Amazing! Other
    Assist
    2-3 None: off defender
    4 None: rebound
    5 None: run
    6 2nd midfielder
    7 1st midfielder
    8 3rd midfielder
    9 2nd forward
    10 1st defender
    11 1st forward
    12 2nd defender
    Spec. Save
    2 Goal! (Barely!)
    3 Goal! (Deflected!)
    4 Goal!
    5 Goal (kpr. spec save)
    6 Goal! (defense bonus/+1: defended)
    7 Goal! (kpr. spec save)
    8 Goal! (def. adv.: defended)
    9 Spectacular Save!
    10 Spectacular Save! Corner kick!
    11 Off the post!
    12 Heroic Defense!
    Restart
    2 Indirect kick, off +0
    3 Corner Kick, off +0
    4 Off +0, booking, injury
    5 Indirect kick, +0
    6 Corner kick, +0
    7 Off +1, booking, injury
    8 Off +1, booking
    9 Off +1, booking
    10 Off +1, booking
    11 PK, off +2, no def roll, bk
    12 PK, off +2, no def roll, bk
    Booking
    2 Red card suspension [+2 team fat.]
    3 Red card [+2 team fat.]
    4-8 Yellow card
    9-10 Warning (2nd for team; YC)
    11-12 No card
    Booked Player
    1 Defender, booked choice
    2 Defender, booked choice
    3 Defender, opp. choice
    4 Midfielder, booked choice
    5 Midfielder, opp. choice
    6 Forward, booked choice
    Injury
    1 Defender, inj. choice
    2 Defender, opp. choice
    3 Midfielder, inj. choice
    4 Midfielder, opp. choice
    5 Forward, inj. choice
    6 Forward, opp. choice
    Injury Severity
    1 Minor injury, +1 fat.
    2 Minor injury, +1 fat.
    3 Sub out, miss next match
    4 Sub out, miss next match
    5 Sub out, miss 1d3 matches
    6 Sub out, miss 1d6 matches
    7 Sub out, miss next match

    Fatigue
    2-5 No fatigue
    6 1 player, own choice
    7 2 players, own choice
    8 1 player, opp. choice
    9 2 players, own choice one/opp. choice one
    10 2 players, own choice one/opp. any player
    11 3 players, own choice one/opp. choice two (one veto)
    12 3 players, own choice one/opp. choice two (one can be any player)
    Choose players with minor injuries first, then either players with used-up star bonuses or players with more minutes played over players with fewer minutes played, except when indicated opponent can choose any player.